I have the o2 xda flame with goforce 5500.
The device comes with 2 dlls: libgles_cm.dll, libegl.dll.
If I’m using a software implementation of opengl es (such as vincent or rasteroid) I suppose to use static libraries on compilation time and then the dll’s are loaded on runtime.
However I want to use the hardware for this device and I couldnt find any implementation for loading those dll’s.
Does anyone know how to do that? (I’m using visual studio 2005 btw).