Linking opengl32.lib make program inefficient

When I transfer my 3-D animation program to opengl, I found a strange phenomenon. The program slowing down obviously when I link with the opengl32.lib, even the only one function I linked had not been called in program. Why is it?

That is strange…can you narrow down where the problem is?

Are you sure you’re getting a hardware accelerated OpenGL context?

Are you using the latest drivers? Perhaps your opengl32.dll is old and buggy???

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