When I transfer my 3-D animation program to opengl, I found a strange phenomenon. The program slowing down obviously when I link with the opengl32.lib, even the only one function I linked had not been called in program. Why is it?
That is strange…can you narrow down where the problem is?
Are you sure you’re getting a hardware accelerated OpenGL context?
Are you using the latest drivers? Perhaps your opengl32.dll is old and buggy???
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