I’m trying to build a library which uses opengl. Apparently, it can’t find glClientActiveTexture. Using my mesa gl build, i replaced the system32 dll with its opengl32.dll and linked the linker to the opengl32.lib. I still got an error. Using dumpbin to view exports, i found that there were similar exported functions in opengl32.lib, namely
I can’t use these, because its not in the .h file. So i guess i’m asking where can i find an opengl32 binary which will have this function?
Error: Linking dynamic library: bin\Debug\clutter_d.dll Creating library file: bin\Debug\libclutter_d.a obj\Debug\clutter\cogl\common\cogl.o: In function `cogl_begin_gl': C:/Prog/clutter-0.9.8/clutter/cogl/common/cogl.c:831: undefined reference to `glClientActiveTexture' obj\Debug\clutter\cogl\gl\cogl-primitives.o: In function `cogl_add_path_to_stencil_buffer': C:/Prog/clutter-0.9.8/clutter/cogl/gl/cogl-primitives.c:175: undefined reference to `glClientActiveTexture' collect2: ld returned 1 exit status