Does anybody know why lines located on quads cannot be seen good? They appear interrupted. I’ve already tried messing around with glPolygonOffset to no advance, as well as to put the lines a bit towards the viewer.
Get the source code here .
View what is the problem in the picture over here .
Note : you need Visual C++ to compile the code.
[This message has been edited by Simon666 (edited 12-02-2002).]