Line Triangle intersection - Is this output correct?

Hello, I guess I missed too many classes on geometry.
This code should compute the intersection between a line, with origin at s1 and s2 as direction, and a triangle, with vertices p0, p1 and p2. I’m using a function from GLM extensions to chack for these intersections. It writes the result to intersec

#include <cstdio>
#include <glm/glm.hpp>
#include <glm/gtx/intersect.hpp>

int main() {

	glm::vec3 p0(1,0,1), p1(1,0,-1), p2(1,1,0);
	glm::vec3 s1(0,0,0), s2(1,0,0);
	glm::vec3 intersec;

	if ( glm::intersectLineTriangle(s1,s2,p0,p1,p2,intersec) ) 
		printf("Intersected on (%lf %lf %lf)
		printf("Not intersected


Does this output make sense?

Intersected on (1.000000 0.500000 -0.000000)

Shouldn’t it be (1.00000 0.000000 0.0000000)?

Looking at the source, the result it returns is in barycentric coordinates.