I need to transfer data by the help of the PDR asynchronous mode inside a very large texture.
If I use 2048x2048 textures everything works O.K. …
But I need to use now 4096x2048 or even 4096x4096 textures .
When I try to do this the transfer is even more slow than without PDR :mad: .
In nVidia PDR specification I found foolowing
limits:
The following additional restrictions apply to glTex[Sub]Image2D:
- The texture must fit in video memory.
- The texture must have a border size of zero.
- The stride (in bytes) between two lines of source data must not
exceed 65535.
- For non-rectangle textures, the width and height of the destination
mipmap level must not exceed 2048, nor be below 2; also, the
destination mipmap level must not be 2x2 (for 16-bit textures) or
2x2, 4x2, or 2x4 (for 8-bit textures).
Does it meant that I can use maximaly 2048x2048
output texture for PDR accelerated data transfer ?
Does exist some trick how to cross the limit ?