Lightwave3D plugin

My topic is irrelevant to OpenGL API, but because I posted in other more relevant forums, but it seems no one has the answer.

I am working on a Lightwave exporter plugin as a game tool. This exporter should be able to export non-UV mapped object texture coordinates using the function evaluateUV.
It does not work properly and this may be because of wrong parameters.
Could any one who tried it before explain how to use it and what are the correct parameters that should be passed in?

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