I guess fishtanks are the latest fashion thing right now…
I’m making one as a class project as well and I would like to ask a question about lighting…
I’m loading a 3ds model of a fish (particularly, a Turquoise Discus model) and setting up a few lights.
The glitch appears when I move far enough from the model and only on the fins - the lighting on them sort of quivers like in the picture.
The fins don’t look like a flat surface (although I’m not sure at all, I don’t have a 3D editor to confirm or deny it) and the normals seem to be fine since the light’s generally correct on both sides of the fins when I move in closer.
With texturing off this issue doesn’t change at all.
Laptop configurations: 1. Lenovo X60S, Core2Duo 1.6, and, most importantly, Intel GMA 950 integrated graphics. 2. Acer Aspire One AOA150, single-core 1.6 Ghz, same graphics.
A friend of mine said she didn’t notice the quivering (she has a normal graphics card), so there is a chance GMA’s to blame, but I tend to believe in Intel more than in my coding abilities…
What could be the possible cause of the problem? Should I provide any additional information?
Thank you very much in advance, I apologize for bothering you with stupid questions like this one.