In the OpenGL Programming Guide there’s an description of how to implement life using stenciling. Has anyone ever created working code using this method? Why is the depth buffer needed? I’m sure the author must have skipped a few critical steps or I would’nt be ripping my hair out trying to decipher 3 short paragraphs.
The book is online at: http://shiva.missouri.edu:88/SGI_Developer/OpenGL_PG/19487.toc