Hi all, we are developing an application using OpenGl 2.0.
This is a game application with a “Fixed” 3D background scene and moving objects on top of it. We are wondering on how to explain to the render engine something similar to the layer concept in 2D applications.
Basically we would like to have the background onto one layer and the moving objects onto another layer. And tell to the “Paint function” to update only the layer with the rotating objects? Are there some code example available?
Many thanks in advance Francesco.