I’m stuck in the frustrating position of waiting for OpenCL (for my ray-trace renderer) while trying to find the most up-to-date OGL toolkit. I’ve looked around at a few common ones:
(This is information as I’ve found it, I’m probably wrong on some points so feel free to correct me.)
GLUT: Cobwebs over it, hasn’t seen an update in years
SDL: Somewhat bloated, I don’t want all that extra stuff, just something simple to draw 2D GUI and display the texture/scene rendered by my to-be-created ray-trace renderer, and some basic timing/input helpers.
GLFW: Getting a GDI dll load error on windows which cripples it. Plus, apparently it’s broken on Mac, so there goes portability.
GLee: No problems to date, not that I’ve had the chance to use it a lot.
That said, any ideas? I’d thought this be the best place to ask…