I’m trying to keep a simple quad that is a water plane in the same place when you move around in the world. I do so with the following code when rendering the water
This gets rid of the camera translation but keeps the rotation. Now what I want to do is let the water be translated vertically, but that is it. What happens is whenever i look up or down, the entire water plane moves real fast up and down with me, its very odd. I tried not setting mat to 0, but I get the same effect.
Anybody know how to solve this?