I’m building a COLLADA importer and just began work on importing skin controllers. As a first step, I tried to import the joint nodes from the Seymour.dae test file to get an idea of the layout of Seymour’s skeleton. I did this by placing a cube at the position of each joint node. However, I found that the locations of the cubes did not line up anywhere near where they should (i.e. l_hip joint node was nowhere near the left hip of Seymour’s geometry). The cubes were scattered almost randomly in space.
I even tried another 3D package that had a COLLADA importer and ended up with the same results.
Has anyone out there been able to successfully import the joint node hierarchy from Seymour.dae? Is it suppose to match up well with Seymour’s geometry?
Also, does anyone have any insights on what I might possibly be doing wrong? Perhaps I’ve misinterpreted the idea behind the joint nodes and how they are to be imported? If so, please correct me.
Thanks in advance,