After using OpenGL (windows, c++)for the last couple of years for all our company’s rendering needs. The powers that be (read “new ceo”) are considering switching to java. Now, I know a little about Java3D and have heard of others (j4gl magician i think they are called).
From what I have read from other posts in this forum and others, is that the java opengl ports are slower and consume lots of memory.
A little background…our company uses opengl for rendering complex simulations, ie. particle engines with ~90,000 particles.
and our current venture is in field of radiosity.
What I would like to know from others is:
Are the java ports or java3d robust enough to handle large amounts of geometric data?
Are they as up-to-date s opengl? I mean, i read somewhere that the opengl version of java3d is built on top of opengl1.1. Are there extensions available for them?
Basically, my question is:
Are these java 3d apis able to meet the performance and flexibility of opengl?
I might add that telling the boss, Java3D Sucks! is not what I am looking for
J
[This message has been edited by bumby (edited 11-08-2002).]
[This message has been edited by bumby (edited 11-08-2002).]