Java binding

I am a new Java programmer and I have seen the light. One wonders how OpenGL couln’t already be for Java. sure, there are anonymous, generic bindings like Magician, but there is no standard, no to mention no GLUT. OpenGL should be open to another platform-independent community.

Plus, imagine posting a 3D flightsim or Quake-clone as an applet. SWEET!!!

Er, but it is?


I was looking at NeHe’s tutorials and at the bottom it had them translated into java, so I guess you are right. But how, exactly, do you implement it.