I am working on a texture mapping project and my textures seem very aliased. Is there a way to do some sort of blend function the does a simle blur?
hmm I don’t understand what blend Functions have to do with blur.
When you are talking about interpolation of color values you might want to set your TexParameters to GL_LINEAR.
perhaps u mean mipmapping u can use gluBuildMipmaps(…) to autocreate the mipmaps for u, thisll get rid of antialiasing problems at distances. the downsampling it uses can be considered a blur