Hi. This is my first post here. English is not my native language but I’ll try my best.
I’m creating a simple 3D game using OpenGL ES 1.0 on Android platform.
I’ve tried casting shadow following this tutorial (which uses Stencil Buffer method):
http://nehe.gamedev.net/data/lessons/le … ?lesson=27
The result is a cool shadow effect. But it depends too much on geometry and thus not very flexible.
Then I found a much easier way to cast a shadow. It’s called “Shadow Mapping”. I followed the tutorial here:
But it uses ARB_depth_texture and ARB_shadow extension. So I bet it can’t be used with Android’s OpenGL ES 1.0.
I’ve tried googling for “Shadow Mapping” and “OpenGL ES” but still can’t find a usable info.
Can anyone recommend me a good place/site I can study for this please?
Thank you in advance. =)