Is OpenGL context just rendering context, or the former includes the latter?

I think OpenGL context should include something else other than rendering context, but the wiki page “Creating an OpenGL Context (WGL)” discusses only the creation of rendering context through wglDeleteContext() or wglCreateContextAttribsARB(), so what is the relation between these two contexts? Are they exactly the same thing, or OpenGL context includes rendering context? Thanks.

“OpenGL rendering context” is just Windows’ terminology for an OpenGL context. The word “rendering” only appears in Windows-specific documentation.

Thank you for the clarification.

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