I’m wondering if it’s good to use glBufferSubData for an index buffer.
Looking online glBufferSubData seems to be mostly associated with a vertex buffer.
The one thread I could find about a glBufferSubData and an index buffer was one user reporting this operating extremely slow.
I want to use glBufferSubData for my index buffer to implement an Lod system. But I’m not sure if this is recommended or if this method is even often done. I don’t want to run into compatibility issues or driver problems by doing this.
Is it safe and not slow like using glBufferSubData for a vertex buffer? Does anyone have any experience with this?