I can’t get my fog to look the way I want. It looks like what’s happening is that the fog is only applied along the z-axis, but not along the x- or y-axis. Is this what is supposed to happen? The books use a z as a distance variable in the calculations, but I interpreted that as a 3D distance length, instead of a z-axis value. Is this analysis correct?
I saw a reference that there was some stuff on volumetric fog in the archives, but couldn’t find the info. Is this what I need to do, rather than the fog I’m trying to use? If so, where can I get volumetric fog info?
Thanks to all!