I’ve created two intersecting rectangles that have textures mapped to them (photos). At the line where the two textures intersect, I get a heavy sawtooth effect between the two textures. This varies ( getting worse and better ) depending on the rotation of the object.
Is there a way to improve the rendered view at the intersection line between the two textures? I’d like to get a straight line matching up the textures rather than the varying jagged line.
Any suggestions are appreciated!