Intersecting Textures


I’ve created two intersecting rectangles that have textures mapped to them (photos). At the line where the two textures intersect, I get a heavy sawtooth effect between the two textures. This varies ( getting worse and better ) depending on the rotation of the object.

Is there a way to improve the rendered view at the intersection line between the two textures? I’d like to get a straight line matching up the textures rather than the varying jagged line.

Any suggestions are appreciated!


when you call gluPerspective or such like what is your minimum z value for the view frustrum? If it is to low then such visual effects can occurr. Change it to 1.0 and see if it looks any better.



I was using 0.001. I changed it to 1 and it looks great!