First of all, I hope I’m not asking a silly question here, as I’ve only got the 1.2 OpenGL guide (but what appears to be the 1.5 headers - feel free to flame me if a newer guide explains exactly what I’m asking for
With glInterleavedArrays(), I want to set the format for my vertex/texture coordinates and normals. All fine, however, there apparently is no constant that allows you to specify a format with more than one texture coordinate.
Constants like GL_T2F_N3F_V3F only have one ‘T2F’ in them, so how do I specify format with multiple UV’s? Or is there a way to tell GL that one of the array elements appears multiple times?