Intensity problem.

I’ve just added texturing to my engine, however for some reason all my texture look dull. Fo sar all I’m doing is using the textures for a small GUI. So lighting is turned off. However all the textures appear to be roughly half as bright as I would have expected… Both RGB and LUMINANCE textures seem affected. I don’t thing this ia a gamma problem as small demo app appear correctly(and untextured objects lit by lights appear bright).

Many thanks


first, are you using alpha?

second, A possibile fix is to go through the texture values and increment them by a percentage untill they’re bright enough.

set glColor(/ambient of material) to 1,1,1,1 this works like an filter for texturecolors !!!