I have some questions which I coudn’t answer myself with the help of google.
First of all I need to write a function that transforms a heightmap to a normal map (I use it for ROAM terrains). I tried making one myself but it’s not good.
Next I would like to ask about the implementation of hardware instancing. I want only true hardware instancing not pseudo stuff. I couldn’t find any usefull demos about this.
Also the next thing is the hardware skinning. Couldn’t find anything usefull for this with google.
Maybe I’m not searching right.
Anyway could you guys be nice enough and point me to some things to read ?
Also I guess there shoudn’t be any difference if any of these things have to be implemented in a deferred rendering engine right? (Single pass)
Thank a million.