indexed textures

Can I render indexed (8 bits) textures in RGB mode? Can some one send me sample code that use correctly the glPixerTransfer and glPixelMap routines for this mode? I Have problems to do so (see previous letter on this subject).

Check out the specs of GL_EXT_paletted_texture and GL_EXT_shared_texture palette.
This will surely help … and probably improve your performance if you’re lacking texture memory.