I’m studying terrains right now using the book that I bought yesterday. Now, I converted the codes that are included on the book from immediate mode to vbo. Now, I heard that index buffer object is quite good so I try using it on my terrains. Now, I’m having a big problem, not on my codes but with driver. I don’t know if did something wrong on my codes but I did it correctly or maybe I don’t know, really. I’m really confuse right now because I think my engine is crying right now. lol.
Really, What the heck is wrong?
With IBO (using glDrawElements)
Without IBO (using glDrawArrays)
Without IBO (using glDrawElements)