I have implemented Robust Stencil Shadow paper posted on NVIDIA’s website.
My code works perfectly fine when I run it on XP with Intel media accelerator card. However when I run the same program on Vista 64 bit with NVIDIA GeForce 9200GE/PCI/SSE2 card shadows are not cast. Has anyone else faced similar problem?
When I run the program it shows following info: OpenGL version 3.0.0 Vender NVIDIA corporation Renderer GeForce 9200 M GE.
But when I copy the opengl32.dll shipped with XP into my programs folder on machine with Vista, it shows that OpenGL version as 1.1 Vendor as Microsoft and Renderer as GDI generic.
It is driving me crazy. :eek: Why is it behaving like that? I am not able to figure out why shadows are not cast. Whether it is Vista or opengl32.dll shipped with Vista or 64 bit operation system.
Its definitely a question for Opengl pundits!!