include an animation of a 3DS file into the OpenGL code


Does anyone know how to include an animated 3DS file into my OpenGL code and keep the animation?


Not certain what you mean by ‘keep the animation’, but check out J. E. Hoffman’s excellent Lib3ds at Sourceforge (just search at Altavisat for “Lib3ds + Hoffman”- sell 3d exploration, which allow to export a 3ds or max animation in a .cpp opengl file

by “keep the animation” I mean the model can move in OpenGL as it could in max as a 3DS file.

he’ll help you out.