The company that i work for are using Reality Engine and have been struggling to get the art pipeline working as we would like , in the engine there is a internal binary format which is good, the problem is everything gets imported as .x or .obj and its a bit shakey in terms of importing stuff, also the team use various different modeling packages, so we think that collada would be the way to go forward.
with in the engine i know where i am going to write the code. but from collada terms i kinda lost where to start. and also i dunno if i should be using collada DOM or Fcollada?
i noticed Fcollada doesn’t support VS2005, this might be a problem as we have to use VS2005 for the Engine.
any help would be great!
Ps. Collada is looking a very nice!