I am attempting to use the imaging subset with Visual Studio for a final project.
When I attempt to perform imaging subset functions such as glColorTable or glHistogram with Visual Studio (Version 6 C++, .NET 2003 C++, or .NET 2005 C++), the gl.h file that comes with all Visual Studio software only accommodates OpenGL Version 1.1. glGetString(GL_VERSION) returns a higher version number than 1.1 on all machines I have attempted this on.
I have attempted to use some extensions such as Intel’s OpenGL SDK and oglext so far without any success.
The PCs I have attempted this on are:
a 3.2 GHz P4 with a ATI Radeon 9800 and a Intel 82875P chipset,
a 2.8 GHz P4 with built-in video with Intel 82945G chipset,
other slower P4s with built-in video with unknown and older chipsets.
Are there any other header file/object file/library file locations I can use to exploit the use of the imaging subset?
Also, I am thinking about installing Mesa’s version of OpenGL on.