This code is suppose to create a spiral of points in a 3d space and the user should be able to rotate the spiral. I’m pretty sure the problem is with xRot and yRot but the book(OpenGl Super bible 4th edition) doesnt even declare these variables! Here is the code:
#include <cmath>
#include <glut.h>
// define a constant for the value of PI
#define GL_PI 3.1415f
////////////////////////////////////////////////////////////////////
// Globals
////////////////////////////////////////////////////////////////////
// Set up the rendering state
void SetupRC(void)
{
// black background
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
// set drawing color to green
glColor3f(0.0f, 1.0f, 0.0f);
}
///////////////////////////////////////////////////////////////////
// Called to draw scene
void RenderScene(void)
{
GLfloat x, y, z,angle, yRot = 0, xRot = 0; // Storgae for coordinates and angles
// Clear the window with current clearing color
glClear(GL_COLOR_BUFFER_BIT);
// Save matrix state and do the rotation
glPushMatrix();
glRotatef(xRot, 1.0f, 0.0f, 0.0f);
glRotatef(yRot, 0.0f, 1.0f, 0.0f);
// Call only once for all remaining points
glBegin(GL_POINTS);
z = -50.0f;
for(angle = 0.0f; angle <= (2.0f * GL_PI) * 3.0f; angle += 0.1f)
{
x = 50.0f * sin(angle);
y = 50.0f * cos(angle);
// Specify the point and move the Z value up a little
glVertex3f(x, y, z);
z += 0.5f;
}
// Done drawing points
glEnd();
// Restore transformations
glPopMatrix();
// Flush drawing commands
glutSwapBuffers();
}
//////////////////////////////////////////////////////////////////
// Called by GLUT when the window has changed size
void ChangeSize(GLsizei w, GLsizei h)
{
GLfloat nRange = 100.0f;
// Prevent a dive by zero
if(h == 0)
h = 1;
// Set viewport to window dimensions
glViewport(0,0,w,h);
// Reset projection matrix stack
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Establish clipping volume
if(w <= h)
glOrtho(-nRange, nRange, -nRange*h/w, nRange*h/w, -nRange,
nRange);
else
glOrtho(-nRange*h/w, nRange*h/w, -nRange,
nRange, -nRange, nRange);
// Reset model view matrix stack
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
//////////////////////////////////////////////////////////////////
// Main program entry point
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
glutInitWindowSize(800, 600);
glutCreateWindow("twisty");
glutDisplayFunc(RenderScene);
glutReshapeFunc(ChangeSize);
SetupRC();
glutMainLoop();
return 0;
}