I’ve seen two types of GL dlls: OPENGL32.DLL/GLU32.DLL and OPENGL.DLL/GLU.DLL. One pair are MS dlls and the other are SGI? Which is better to use in a Windows game?
Another question: the MS dlls i have contain only OpenGL 1.1 and GLU 1.2 but I know that these aren’t the lastest version of them.
Where can I find (i look a lot of sites but nothing) the LASTEST versions of them and the lastest headers?
Sorry by these questions but I’m really confused.