Anyone have any ideas for a workaround for the non-existant subwindows implementation in GLUT?
Did you ever find an answer to your question?
I would be interested in any information you have found
related to subwindows and OpenGL on the Mac.
No I didn’t actually. As far as I can tell. Pure sub-windows have their own opengl environment unto theirselves. I found that I can make a close approximation (multi-views in the window) by setting glViewPort() and glScissors() for each “sub-window” and drawing them independently.