I found it quite interesting, however, I think there’s a big issue with the Hz-selection…
I don’t know how you extract the HZ values, probably you get them from the windows driver. Well, this is ok if you assume the windows driver returns correct maximun values, however, I think you should take care of coding a way to confirm the current hz… here’s why:
My monitor is really old, so it hasn’t drivers for win2k. The “default” driver cannot push the refresh rate to it’s limits, so i am using a “default monitor”, which has no upper limit on hz… guess what happens if I set it higher than the maximun value? Bad things.
Another thing.
I like powerups. Why not putting in more? A powerup can help hitting the last block remained. BTW, why the powerups lasts so short?
Graphic is nice but I have some troubles detecting the ball’s trajectory due to foreshortening.
Yes, I extract Hz values from Windows. If you monitor is really old then you won’t be able to change the frequency.
Power-ups lasts for 15 seconds. Each level has 10 - 15 power-ups so it is enough to complete it without any difficulties. If the games is difficult for you set Easy Difficulty Mode.
To tell you the truth, I am still able of setting the monitor frequency… even beyond the monitor’s capabilities. I think a box with “Are you sure you want to keep these settings” is needed.
The game is really very nice, Sergei!
There is one bug although with ATI Rage Pro
(Win2K): when I switch to 16-bit color
display becomes completely distorted.
32-bit is OK.
Originally posted by rev: The game is really very nice, Sergei!
There is one bug although with ATI Rage Pro
(Win2K): when I switch to 16-bit color
display becomes completely distorted.
32-bit is OK.
It may be happen if your display was not adjusted for particular mode. Quith the game and set the same mode in Windows desktop and you’ll get the same distortion.
Thanks to everybody for testing and help. As I promised I’ll get in touch with 10 the most active testers and provide them with the link to the full game.