I need some advice about importing .3ds models


Im writing a code to go for a walk inside a virtual building pushing keys.

My first thought was converting the .3ds model to .cpp, but i have heard this is not practical when you have models with thousands of polygons or more cos the compiler choks… So, the best option should be importing the .3ds object. Is that true?

Anyway i have looked for information about importing, but i want to ask you about the best solution (library?) you consider to import-render 3ds files. What would be your professional choice?

Im working with .net 2005

This was answered in your earlier thread, please don’t double post!

you can extract and store your tris or other data on another header file as variable/const… it wont choke anymore…

Answered in your earlier, redundant, thread…