I am just beginning in OpenGL… say… a few days
ago. I haven’t had many source sample program in C++,
but some in Delphi. But something I can’t understand.
Why all demo (in Delphi) source program in OpenGL
never use reserved unit (OpenGL.pas) in their code?
They always create their own unit even for loading
Now as I started programming, I found that
ChoosePixelFormat() function cannot return a
successful result unless the OpenGL32/GLU32 library
are loaded. But, I couldn’t found any documentation
about that. Do I miss something or what?
I am trying to use VC++ for programming OpenGL, as I
am new in VC++ too. But an error occured when I tried
to call wglMakeCurrent with error message sent by VC++
IDE: “…unresolved external symbol
__imp__wglMakeCurrent@4”. What happened?
Please help me, and thankyou for your concern.