Have you tried using both of them alone, so you know the second texture is working?
Anyways, you need to enable texturing for every texture unit you intend to use.
is the code I use to enable two textures for multitexturing. tex1 and tex2 is my texture id’s unless you didn’t figured that out
You also need to specify texture coordinates for each texture unit for each vertex.
In this piece of code, i set the two coordinates. The first one is static coordinates, and the other one is variable coordinates (it’s from a testprogram I made to try multitexturing).
And don’t forget to disablt the texture unit you don’t use when you are done, because they can give you some hard-to-find problem if they are left turned on by accident.
[This message has been edited by Bob (edited 09-22-2000).]