HW texture-modification on < gf3?

The problem is that I need to make quite a complex mathematical calculation (exponent) on a per-fragment level in hardware. If I’m not wrong, it’s possible with texture-shaders, where the result of the exponentiation can be put into a “lookup-texture”, but then you need atleast a geforce3. I wonder if it’s even possible to do this on a geforce256 or similar.

Thanx in advance for any replies!

You can turn on some emulator in pre GF3 reference drivers from NVIDIA, to software emulate a GF3 and above. Haven’t tried it, so can’t say how or if it works. Search for a program called GeForce Tweak Utility, which allows you to, among other things, turn on/off this emulation.