I am looking for a way to generate 3D Vertex Data to use in my ogl programm. Don’t know what is the ususal way to do this ? I have vertex data from a doge (car) here but really want data for a Jaguar ? Does anybody know any advice here ?
Use a modeling tool, for example with Blender you can export standard file out of a lot of 3D formats, then parse it in you application to generate OpenGL vertices.
In what part precisely do you need help ?
- Search the internet for free 3D models
- Create such model yourself using any 3D modelling application you prefer
Then you just need to write or use existing code that loads such model from a file and renders it using OpenGL.
I’m using Blender (because it’s free) to create 3D models, then I use my own editor to apply materials.
Thanks for your quick response. I am writing a small application on the Coral PA wich already works spinning a Dodge. Our potential customer wants to replace it by a BMW. So what I need is the vertex data of a BMW. I give Blender a try.
define a vertex array
then write a function to stuff the array with the color or someothers, looks like a look up table
draw a cube,with 3d texture coordinates after vertex,glTexCoord3f();glVertex3f();
do not forget to enable 3D texutre for your texture unit