I am using FTGL to display Text via OpenGL. I tried all the FTGL rendering modes:
* Bitmaps * Anti-aliased pixmaps * Texture maps * Outlines * Polygon meshes * Extruded polygon meshes
And noticed that Bitmaps have the lowest data volume (PC-RAM -> VGA-RAM). This is important because i use OpenGL over the network. It all works fine but now i need to animate the Bitmap-Text (Paint it on a cube and rotate the cube).
Do you have an idea?
[ul]Is it possible to 3D-Animate this Bitmap-Text? Is it possible to use another rendering mode and load the data in a compressed format to the VGA-RAM?Is it possible to antialias Bitmap Font in VGA-RAM?I also want to up-/downscale the scene. How can i achieve a good font quality at most scaling factors?[/ul]