hi all !!
i have a simple program that lets me draw almost what i want (simple things however). It uses CVA, or VAR if any, otherwise it’s down to simple VA.
So, i use only arrays for storing my texture coordinates. But, for only one texture… you know glTexCoordPointer…
I would like to know if it’s possible to merge correctly (best as possible) vertex arrays with multitexturing using ARB.
I hope their’s something to do for it !