How to use the same(share) texture in different OpenGL contexts.

Hi!
There are something trouble me.I will use the same(share) texture in two different OpenGL contexts,But it only display in one.I think it will use wglShareLists,but it not help.
There are the code: www.7forever.com/code.zip

Hi !

wglShareLists allows you to share displaylists between different rendering contexts, but this does not mean that you can share the textures.

Mikael

i’ve bad news:

sharing textures between rendering contexts is impossible.

Originally posted by jcabeleira:
[b]i’ve bad news:

sharing textures between rendering contexts is impossible.[/b]

Very bad news! That is to say I can not do.Very bad,very bad!