When I draw two intersection surfaces, I found that there is a visual error occured in intersection lines of the surfaces,and the shapes look like “sawtooth” from different observed angle.
How to solve this problem, or when I draw two intersection objects, I hope there is smooth in intersection.
Originally posted by Zeno:
You can minimize these artifacts by being sure to use a 24 bit depth buffer (instead of 16 bit), but the best solution is to avoid intersecting geometry altogether.
I have to draw some intersection objects.But when they are rotated, some visual errors occured at some viewing angle. It is a bad thing.
I can not draw them using polygon offset,because it seems not to ne real.