I’ve been at this for ages trying to figure out how to get this to work.
Here’s my problem, I have been able to create a terrain using float values stored in a text file (I prefer this method to height map).
I wish to seperate each of those triangles by a further amount (changable within the program) to allow for a more smoother look.
I have attempted filling the triangle with smaller triangles to make the terrain look less sharp at each point but the method I was attempting did not seem to work.
That is what happens if I use my method to create a triangle for the terrain.
All I am looking for is the theory behind how to create each triangle based on 2 main y positions for each vertex.
I appologise if I did not explain too well as I found explaining this subject quite hard.
Thanks in advance