How to shift codes from WIN32 API to MFC

I’ve bought OpenGl 2nd edition. In chapter 17,
the codes were for WIN32 API. I want to shift
to MFC use MFC AppWizard. But I encountered a
problem.
For the belowing codes I didn’t know how to
setup wc.style in MFC
application
int APIENTRY WinMain()
{

WNDCLASS wc;

wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC

}
Somebody helps…

This post really has nothing to do with OpenGL, and should have been posted in ‘OpenGL under Windows’

The MFC app Wizard will create a MainFrame class for you (CMainFrame), in there you’ll find this function:

  
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	if( !CFrameWnd::PreCreateWindow(cs) )
		return FALSE;
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return TRUE;
}

make your changes there.

cheers.