How to render HDR with Vulkan on iPadOS

My Vulkan app, which uses MoltenVK for now, is happily rendering in HDR on macOS (Sequoia) but not on iPadOS (M4 iPadPro, iPadOS 26.5). Is there something additional that I have to set to enable HDR rendering for the iPad app?

The app sets the surface format to VK_FORMAT_R16G16B16A16_SFLOAT and enables and uses the VK_EXT_swapchain_color_space extension.

You may also need to set the wantsExtendedDynamicRangeContent property on your CAMetalLayer to YES/true.