Hi so I’ve been working an API (xplat mobile framework) which is similar to the WebGL spec now I’m on to allowing users to pass a video like texImage2D
, I got iOS working but now it’s android . What I’ve been trying to figure out how one would render the video frame contained in the surface texture I created with the textureId I passed to it .
So yeah I would love some pointers on how I can render a GL_TEXTURE_EXTERNAL_OES in a GL_TEXTURE_2D in the most performant way .
Thanks I’m advance