I’m recently reading OpenGL Superbible 6th.
It’s been a little hard for me, but I’m enthusiastically reading.
I have a question.
How to refer to the source code of the book.
For example, Listing 7.18: Spring-mass system iteration loop is on page 274.
But I can’t find this source code. So I have tried to search character string as search word in visual studio.
In this case, I found the suitable code along with one code line, “glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer);”.
I wonder the direct way of referring to the code I’m looking for.