How to refer to the source code of OpenGL Superbible 6th.

I’m recently reading OpenGL Superbible 6th.

It’s been a little hard for me, but I’m enthusiastically reading.

I have a question.

How to refer to the source code of the book.

For example, Listing 7.18: Spring-mass system iteration loop is on page 274.

But I can’t find this source code. So I have tried to search character string as search word in visual studio.

In this case, I found the suitable code along with one code line, “glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_index_buffer);”.

I wonder the direct way of referring to the code I’m looking for.


Maybe you could clarify your question a bit. For instance, what do you mean by “referring to code”?

“referring to code” measn to refer to source code in sb6.sln(it is the solution of SuperBible 6th).

In the meantime, I have tracked the source code by searching the part of source code in the book.

It’s inconvenient. So I want to track directly without searching.

That’s all I’m wondering.

Thanks in advance.