Hi all,
i have a question about loading 3ds using this tutorial. I want to use more than one texture on the model (because here all the models have more than one) but it seems that this library can’t do that. Do you know any other alternatives or a way to edit this existing library to reach my aim?
OpenGL has no concept of proprietary model or scene description formats. For 3DS files up to spec version 4 (I believe) there is http://code.google.com/p/lib3ds/
Still, this has nothing to do with advanced OpenGL in any way.