Hi,

First, I have not enough experience with OpenGL;

I have a problem; my goal is to calculate the MIP images of

a 3D volume image (PET image); the data is stored in a file with extension .dat (just raw data); each voxel value is represented as float number. I know that it is possible to calculate the MIP using the followuing equation:

finalColor = blendingEq(blendFunc1(src), blendFunc2(dst));

However, I do not know how to load the values of the 3D image,

according to OpenGL; in order to then apply the over mentioned equation.

Could somebody help me?

Thanks!