First, I have not enough experience with OpenGL;
I have a problem; my goal is to calculate the MIP images of
a 3D volume image (PET image); the data is stored in a file with extension .dat (just raw data); each voxel value is represented as float number. I know that it is possible to calculate the MIP using the followuing equation:
finalColor = blendingEq(blendFunc1(src), blendFunc2(dst));
However, I do not know how to load the values of the 3D image,
according to OpenGL; in order to then apply the over mentioned equation.
Could somebody help me?